LIGHTSPEED
A downloadable game
Download all 3 zips EXTRACT FIRST ONE!!! (With WINRAR)
LightSpeed is a competitive multiplayer third person game inspired by Tron Light Cycles, LightSpeed has unique vehicle classes, and realistic driving physics!
Has multiplayer if steam is open
Has controller support if steam is not open OR
Follow these steps to get it to work with steam
- Open project with steam open
- Go to steam library where new app - SpaceWar now exists
- Click settings button and go to properties for Spacewar
- Go to controller tab (Left side of new window)
- Press drop down for override for spacewar
- Switch it to disable steam input
- Controller should now work!
Controls: Mouse and keyboard
Mouse to control vehicle rotation
Space to slow vehicle
Shift to boost
Q to use ability
Controller: --- to get it to work with steam look at version 1.3 post
Left joystick to control rotation
Right Trigger to boost
Left Trigger to slow down
A to use ability
The Team:
Kayla Nidea - Art & VFX
Jack McNiven - Art & VFX
Dyllan Castillo - Art & VFX
Lachy Rooney - Art
Sebastian Anderson - Game Design & Programming
Benjamin Anderson - Game Design & Programming
Jett Sacco - Game Design & Sound Design
Charlie Green - Game Design
Music:
Jett Sacco
Shaun West
Download all 3 zips EXTRACT FIRST ONE!!! (With WINRAR)
Status | Released |
Authors | SquishiSushi, Bas Anderson, xyz38q |
Genre | Racing |
Tags | 3D, Arcade, Indie, Local multiplayer, Multiplayer, Space, Unreal Engine |
Download
Install instructions
Download all 3 zips, you only need to extract the first one and it should merge them all together!! (With WINRAR)
Comments
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In many ways, the work of a critic is easy. We risk very little yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face, is that in the grand scheme of things, the average piece of junk is probably more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the new. The world is often unkind to new talent, new creations. The new needs friends. Last night, I experienced something new: an extraordinary game from a singularly unexpected source. To say that both the game and its maker have challenged my preconceptions about indie games is a gross understatement. They have rocked me to my core. In the past, I have made no secret of my disdain for indie games as they agree that "Anyone can create a game." But I realize, only now do I truly understand what they meant. Not everyone can become a great artist; but a great artist can come from anywhere. It is difficult to imagine more humble origins than those of the genius now making games at Lightspeed’s creation, who is, in this critic's opinion, nothing less than the finest creator in Australia. I will be returning to the creators of Lightspeed soon, hungry for more.
Cool game, its like playing snake mixed with rocket league. Game is not very well optimised be wary intel graphics gamers.